X-Particles is the most fully featured, advanced particle simulation and rendering environment for MAXON’S Cinema 4D software. Using a unique rule system of Questions and Actions giving you complete control over every aspect of your particle VFX pipeline
Our blazing fast particle engine lets you work and render with millions of particles and its advanced tool-set gives you full access to everything you need to create the shot you require. If it’s a swarm or Fluid dynamics simulation we have it covered.
check out the caching ui
The X-Particles cache object lets you cache your scene to memory for instant fast play back, cache to render as your file renders, or simply cache the particle simulation for playback. You can use the included Partio exporter to send complex particle data to other applications as well.
take a look at some components
Nine generator objects including an Emitter, Spline Mesher, Electric Effects, Object Generator, Particle Skinner, Sprites, Particle Trails, an amazing particle painting tool
13 Xpresso Nodes, Python Support
Over 40 particle modifiers including updated versions of Cinema 4D’s modifiers. Set a Turbulence modifier to curl for wispy sims, or maybe you want to switch gears with the Vortex modifier to really stir things. Whatever you can think of, there is a modifier for it.
Nine X-Particles Tags. Link objects, create collision objects, set up caching, and more!
Did we mention you can make up to 1 billion particles? Yeah, billion.
X-Particles is built seamlessly into Cinema 4D like it is part of the application. X-Particles is compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R13 and later. If you don’t have a version of Cinema 4D with dynamics, no worries, we have your back. X-Particles also contains it’s own system for handling collisions. If you know how to use the Mograph module, you already know how to use X-Particles, it’s that easy.
Have a look at our control system
Controlling your particles is essential. X-Particles gives you total control over your particle simulations using a simple and unique system of Questions and Actions, not complex Xpresso set-ups. It works like this, you ask a “Question” of each particle, for example, has the age exceeded a value. If the answer passes (is a yes) then the “Action” is carried out. Another great feature about the Questions and Actions system is it does not depend on keyframes! You can keyframe if you want to, but you don’t have to.
Have a look at the emitter options
The powerhouse behind X-Particles. The fully threaded particle emitter lets you work with up to a billion particles in one scene. It’s easy, it’s fast, it’s fun.
Choose one of the 4 built in emitter shapes, or use any primitive, polygon object or spline as your emission source. With tons of options and our Questions and Actions control system the only limit is your imagination.
Take a look at some of the modifier options
Particles don’t do a lot on their own so we have over forty, yes forty, different particle modifiers that you can use on their own, or combined to create amazing simulations and effects. We have modifiers for particle control, particle motion, sprites, geometry, transformations, liquid and gaseous effects with our FLIP solver, and more.
Take a peek at the dynamics options
The X-Particles Unified Dynamics system includes, Particle based Dynamics [PBD] Constraints with options for viscosity, surface tension and more. FLIP [Fluid Implicit Particles] gives you all the power you need to create amazing Smoke Fire and liquid effects, SPH [Smooth Particle Hydrodynamics] for yet even more Liquid types, combined with the array of X-Particles Modifiers and your imagination the boundaries are endless